Template:AMD Radeon RX 5000

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Model
(Code name)
Release Date
& Price
Architecture
& fab
Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)

Radeon RX 5300
(Navi 14)[1][2]
Aug 28, 2020
OEM
RDNA
TSMC N7
6.4×109
158 mm2
1408:88:32
22 CU
1327
1645
116.8
144.8
42.46
52.64
7,474
9,265
3,737
4,632
233.5
289.5
3 168 GDDR6
96-bit
14000 100 W PCIe 4.0
×8
Radeon RX 5300 XT
(Navi 14)[3][4]
Oct 7, 2019
OEM
1670
1845
146.7
162.4
53.44
59.04
9,405
10,390
4,703
5,196
293.9
324.7
4 112 GDDR5
128-bit
7000
Radeon RX 5500
(Navi 14)[5][6][7]
224 GDDR6
128-bit
14000 150 W
Radeon RX 5500 XT
(Navi 14)[8][9][10][11]
Dec 7, 2019
$169 USD (4GB)
$199 USD (8GB)
1717
1845
151.1
162.4
54.94
59.04
9,670
10,390
4,835
5,196
302.2
324.7
4
8
130 W
Radeon RX 5600
(Navi 10)[12][13]
Jan 21, 2020
OEM
10.3×109
251 mm2
2048:128:64
32 CU
1375
1560
176.0
199.7
88.00
99.84
11,264
12,780
5,632
6,390
352.0
399.4
6 288 GDDR6
192-bit
12000 150 W PCIe 4.0
×16
Radeon RX 5600 XT
(Navi 10)[14][15]
Jan 21, 2020
$279 USD
2304:144:64
36 CU
198.0
224.6
12,672
14,377
6,336
7,188
396.0
449.3
288
336
12000
14000
160 W
Radeon RX 5700
(Navi 10)[16][17][18][19][20]
Jul 7, 2019
$349 USD
1465
1725
210.9
248.4
93.73
110.4
13,501
15,900
6,751
7,949
421.9
496.8
8 448 GDDR6
256-bit
14000 180 W
Radeon RX 5700 XT
(Navi 10)[21][22][18][19][20]
Jul 7, 2019
$399 USD
2560:160:64
40 CU
1605
1905
256.8
304.8
102.7
121.9
16,435
19,510
8,218
9,754
513.6
609.6
225 W
Radeon RX 5700 XT
50th Anniversary Edition
(Navi 10)[23][24][25][20]
Jul 7, 2019
$449 USD
1680
1980
268.8
316.8
107.5
126.7
17,203
20,276
8,602
10,138
537.6
633.6
235 W
  1. 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders : Texture mapping units : Render output units and Compute units (CU)