Template:AMD Radeon RX 7000M

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Model
(Code name)
Release
date
Architecture
fab
Chiplets Transistors
& die size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(TFLOPS)[lower-alpha 5]
Infinity
Cache
Memory TDP Interface
Config[lower-alpha 6] Clock[lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half[lower-alpha 7] Single Double Size Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)

Radeon RX 7600S
(Navi 33)[1]
Jan 4, 2023 RDNA 3
TSMC N6
Monolithic 13.3×109
204 mm2
1792:112:64:28:56
28 CU
1500
2200
168.0
246.4
96.00
140.8
10.75
15.77
10.75
15.77
0.168
0.246
32 MB 8 GB 256 GDDR6
128-bit
16000 75 W PCIe 4.0
×8
Radeon RX 7600M
(Navi 33)[2]
1500
2410
168.0
269.9
96.0
154.2
10.75
17.28
10.75
17.28
0.168
0.270
90 W
Radeon RX 7600M XT
(Navi 33)[3]
2048:128:64:32:64
32 CU
1500
2615
192.0
334.1
96.00
167.0
12.29
21.42
12.29
21.42
0.192
0.335
288 18000 120 W
Radeon RX 7700S
(Navi 33)[4]
1500
2500
192.0
320.0
96.0
160.0
12.29
20.48
12.29
20.48
0.192
0.320
100 W
Radeon RX 7800M
(Navi 32)[5]
Sep 11, 2024 RDNA 3
TSMC N5 (GCD)
TSMC N6 (MCD)
1 × GCD
3 × MCD
28.1×109
346 mm2
3840:240:96:60:120

60 CU


2335

560.4

224.2

35.87

35.87

0.560
48 MB 12 GB 432 GDDR6

192-bit

180 W ?
Radeon RX 7900M
(Navi 31)[6]
Oct 19, 2023 1 × GCD
4 × MCD
57.7×109
529 mm2
4608:288:192:72:144
72 CU
1825
2090
525.6
601.9
350.4
401.3
33.64
38.52
33.64
38.52
0.526
0.602
64 MB 16 GB 576 GDDR6
256-bit
PCIe 4.0
×16
  1. 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. GPUs based on RDNA 3 have dual-issue stream processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions.
  6. Unified shaders : Texture mapping units : Render output units : Ray accelerators : AI accelerators and Compute units (CU)
  7. Officially declared half-precision performance is twice of the one shown here due to being based on different operation (a×b+c×d+e).