De Casteljau's algorithm

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In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value. The algorithm is numerically stable[1] when compared to direct evaluation of polynomials. The computational complexity of this algorithm is O(dn2), where d is the number of dimensions, and n is the number of control points. There exist faster alternatives.[2][3]

Definition

A Bézier curve B (of degree n, with control points β0,,βn) can be written in Bernstein form as follows B(t)=i=0nβibi,n(t), where b is a Bernstein basis polynomial bi,n(t)=(ni)(1t)niti. The curve at point t0 can be evaluated with the recurrence relation βi(0):=βi,i=0,,nβi(j):=βi(j1)(1t0)+βi+1(j1)t0,i=0,,nj,j=1,,n Then, the evaluation of B at point t0 can be evaluated in (n2) operations. The result B(t0) is given by B(t0)=β0(n). Moreover, the Bézier curve B can be split at point t0 into two curves with respective control points: β0(0),β0(1),,β0(n)β0(n),β1(n1),,βn(0)

Geometric interpretation

The geometric interpretation of De Casteljau's algorithm is straightforward.

  • Consider a Bézier curve with control points P0,,Pn. Connecting the consecutive points we create the control polygon of the curve.
  • Subdivide now each line segment of this polygon with the ratio t:(1t) and connect the points you get. This way you arrive at the new polygon having one fewer segment.
  • Repeat the process until you arrive at the single point – this is the point of the curve corresponding to the parameter t.

The following picture shows this process for a cubic Bézier curve: File:DeCasteljau1.svg Note that the intermediate points that were constructed are in fact the control points for two new Bézier curves, both exactly coincident with the old one. This algorithm not only evaluates the curve at t, but splits the curve into two pieces at t, and provides the equations of the two sub-curves in Bézier form. The interpretation given above is valid for a nonrational Bézier curve. To evaluate a rational Bézier curve in Rn, we may project the point into Rn+1; for example, a curve in three dimensions may have its control points {(xi,yi,zi)} and weights {wi} projected to the weighted control points {(wixi,wiyi,wizi,wi)}. The algorithm then proceeds as usual, interpolating in R4. The resulting four-dimensional points may be projected back into three-space with a perspective divide. In general, operations on a rational curve (or surface) are equivalent to operations on a nonrational curve in a projective space. This representation as the "weighted control points" and weights is often convenient when evaluating rational curves.

Notation

When doing the calculation by hand it is useful to write down the coefficients in a triangle scheme as β0=β0(0)β0(1)β1=β1(0)β0(n)βn1=βn1(0)βn1(1)βn=βn(0) When choosing a point t0 to evaluate a Bernstein polynomial we can use the two diagonals of the triangle scheme to construct a division of the polynomial B(t)=i=0nβi(0)bi,n(t),t[0,1] into B1(t)=i=0nβ0(i)bi,n(tt0),t[0,t0] and B2(t)=i=0nβi(ni)bi,n(tt01t0),t[t0,1].

Bézier curve

File:Bézier 2 big.gif
A second order Bézier curve.
File:Bezier cubic anim.gif
A third order Bézier curve.
File:Bezier forth anim.gif
A fourth order Bézier curve.

When evaluating a Bézier curve of degree n in 3-dimensional space with n + 1 control points Pi B(t)=i=0nPibi,n(t),t[0,1] with Pi:=(xiyizi), we split the Bézier curve into three separate equations B1(t)=i=0nxibi,n(t),t[0,1]B2(t)=i=0nyibi,n(t),t[0,1]B3(t)=i=0nzibi,n(t),t[0,1] which we evaluate individually using De Casteljau's algorithm.

Example

We want to evaluate the Bernstein polynomial of degree 2 with the Bernstein coefficients β0(0)=β0β1(0)=β1β2(0)=β2 at the point t0. We start the recursion with β0(1)=β0(0)(1t0)+β1(0)t0=β0(1t0)+β1t0β1(1)=β1(0)(1t0)+β2(0)t0=β1(1t0)+β2t0 and with the second iteration the recursion stops with β0(2)=β0(1)(1t0)+β1(1)t0=β0(1t0)(1t0)+β1t0(1t0)+β1(1t0)t0+β2t0t0=β0(1t0)2+β12t0(1t0)+β2t02 which is the expected Bernstein polynomial of degree 2.

Implementations

Here are example implementations of De Casteljau's algorithm in various programming languages.

Haskell

deCasteljau :: Double -> [(Double, Double)] -> (Double, Double)
deCasteljau t [b] = b
deCasteljau t coefs = deCasteljau t reduced
where
reduced = zipWith (lerpP t) coefs (tail coefs)
lerpP t (x0, y0) (x1, y1) = (lerp t x0 x1, lerp t y0 y1)
lerp t a b = t * b + (1 - t) * a

Python

def de_casteljau(t: float, coefs: list[float]) -> float:
"""De Casteljau's algorithm."""
beta = coefs.copy()  # values in this list are overridden
n = len(beta)
for j in range(1, n):
for k in range(n - j):
beta[k] = beta[k] * (1 - t) + beta[k + 1] * t
return beta[0]

Java

public double deCasteljau(double t, double[] coefficients) {
double[] beta = coefficients;
int n = beta.length;
for (int i = 1; i < n; i++) {
for (int j = 0; j < (n - i); j++) {
beta[j] = beta[j] * (1 - t) + beta[j + 1] * t;
}
}
return beta[0];
}

Code Example in JavaScript

The following JavaScript function applies De Casteljau's algorithm to an array of control points or poles as originally named by De Casteljau to reduce them one by one until reaching a point in the curve for a given t between 0 for the first point of the curve and 1 for the last one

function crlPtReduceDeCasteljau(points, t) {
let retArr = [ points.slice () ];
while (points.length > 1) {
let midpoints = [];
for (let i = 0; i+1 < points.length; ++i) {
let ax = points[i][0];
let ay = points[i][1];
let bx = points[i+1][0];
let by = points[i+1][1];
// a * (1-t) + b * t = a + (b - a) * t
midpoints.push([
ax + (bx - ax) * t,
ay + (by - ay) * t,
]);
}
retArr.push (midpoints)
points = midpoints;
}
return retArr;
}

For example, var poles = [ [0, 128], [128, 0], [256, 0], [384, 128] ] crlPtReduceDeCasteljau (poles, .5) returns the array [ [ [0, 128], [128, 0], [256, 0], [384, 128 ] ], [ [64, 64], [192, 0], [320, 64] ], [ [128, 32], [256, 32]], [ [192, 32]], ] Which points and segments joining them are plotted below

Intermediate line segments obtained by recursively applying linear interpolation to adjacent points.
Intermediate line segments obtained by recursively applying linear interpolation to adjacent points.

See also

References

  1. Delgado, J.; Mainar, E.; Peña, J. M. (2023-10-01). "On the accuracy of de Casteljau-type algorithms and Bernstein representations". Computer Aided Geometric Design. 106: 102243. doi:10.1016/j.cagd.2023.102243. ISSN 0167-8396.
  2. Woźny, Paweł; Chudy, Filip (2020-01-01). "Linear-time geometric algorithm for evaluating Bézier curves". Computer-Aided Design. 118: 102760. arXiv:1803.06843. doi:10.1016/j.cad.2019.102760. ISSN 0010-4485.
  3. Fuda, Chiara; Ramanantoanina, Andriamahenina; Hormann, Kai (2024). "A comprehensive comparison of algorithms for evaluating rational Bézier curves". Dolomites Research Notes on Approximation. 17 (9/2024): 56–78. doi:10.14658/PUPJ-DRNA-2024-3-9. ISSN 2035-6803.

External links