Timeline of online video
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This is a timeline of online video, meaning streaming media delivered over the Internet.
Overview
Time period | Key developments in online video web sight |
---|---|
1974–1992 | Development of practical video coding standards. The development of the discrete cosine transform (DCT) lossy compression method leads to the first practical video formats, H.261 and MPEG, initially used for online video conferencing. |
1993–2004 | Early days of the World Wide Web. Several container formats for streaming the first videos are released. Some sites, like Newgrounds, heavily rely on these container formats to display online video. Due to quality issues caused by low bandwidth and bad latency, very little streaming video existed on the World Wide Web until 2002 when VHS quality video with reliable lip sync became possible. |
2005–2010 | Mass-streaming services like YouTube and Netflix become massively popular for streaming online video. Broadband penetration increases, allowing significant fractions of the population to stream online video. Macromedia Flash is the most popular format for displaying online video, as it is used by YouTube and many other sites. |
2011–2016 | HTML5 starts to displace Flash. Live streaming becomes increasingly popular, especially in the form of services like Twitch. Many social media startups integrate the streaming of short segments of video, like Vine and Keek. These are, in turn, integrated into the most popular services like Instagram and Facebook. |
Full timeline
Year | Month and date | Event type | Details |
---|---|---|---|
1993 | May 22 | Technology | Wax or the Discovery of Television Among the Bees, originally released in 1991, is the first film to be streamed on the Internet. Due to bandwidth limitations, it is broadcast at 2 frames per second rather than the standard 24 frames per second. It was watched by a number of people at computer laboratories.[1] |
1995 | September 5 | Technology | ESPN SportsZone streams a live radio broadcast of a baseball game between the Seattle Mariners and the New York Yankees to thousands of its subscribers worldwide using cutting-edge technology, using the RealAudio format, developed by a Seattle-based startup company named RealNetworks – the first livestreaming event.[2] |
1995 | Technology | Macromedia releases Shockwave Player for Netscape Navigator, which becomes the primary format of streaming media for the late 1990s and 2000s (along with Flash Player, until it is gradually supplanted by HTML5).[3] | |
1997 | September 5 | Technology | World Superstars of Wrestling, Inc. partnered with software maker VDO and Webstar (ISP), under Scott Crompton and George Zhen, broadcasting one of the first video based websites. Shot on location in Tampa Bay, Florida, Matsuda and Brody produced six one hour episodes, dubbed the first webisodes with hosts Gordon Solie and Bruno Sammartino. Sir Oliver Humperdink did an interview segment with various wrestling personalities such as Dan "The Beast" Severn, Danny Spivey and others. With the Internet in such an infancy, technology and bandwidth could not support the endeavor so the broadcast only lasted the six episodes. Unofficially, Ring Warriors was the first television show to be broadcast on the Internet.[4] |
1997 | Companies | ShareYourWorld.com, a predecessor to YouTube, is founded by Chase Norlin, and is subsequently shut down in 2001.[5] | |
1998 | Companies | Marc Collins-Rector and his partner Jim Shackley founded Digital Entertainment Network, which was to deliver original episodic video content over the Internet aimed at niche audiences. The startup collapsed after Collins-Rector’s legal troubles in 2000.[6] | |
1998 | October | Technology | MPEG-4, a method of defining compression of audio and visual (AV) digital data, is introduced.[7][8][9][10][11] |
1999 | Technology | Microsoft introduces streaming feature in Windows Media Player 6.4. It introduces the ASF file format, which allows storage of multiple video and audio tracks inside a single file. It also introduces Windows Media streaming protocols that support switching streams during broadcast. This technology is most commonly referred to as Multiple Bit Rate ASF, or simply MBR.[12] | |
1999 | June | Technology | Apple introduces a streaming media format in its QuickTime 4 application.[13] |
2000 | Product | SpotLife is released for recorded and live video content.[14] | |
2002 | October | Technology | Adaptive bit rate over HTTP is created by the DVD Forum at the WG1 Special Streaming group. |
2003 | May | Technology | The On2 TrueMotion VP6 codec is released.[15] |
2004 | June | Products
References
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